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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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So considering that enemy AI is severely weak I've decided on my next patrol to go no map contacts to up the difficulty.
![]() Primarily this will make my convoy approach more difficult since there is no magic circle to judge when you will be detected. But I was wondering from other skippers here on Subsim what are other things I need to worry about? 1) Manual navigation in harbors so I don't hit other ships? 2) Are hydrophone contacts depicted in map as lines? My guess is no. 3) How attacks done without map contacts? Any thread links would be helpful. Some concerns: A) Since the stadimeter is broken, how do measure range? B) AOB measurement? C) Any calculations for speed? Thanks all! J |
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