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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Given the scarcity of merchant/tanker classes in the game, and their generally high tonnages, I thought it might be an good idea to vary their weights, so that sinking three freights doesn't get you 30,000 tons every time. Until we get more ship types anyway.
SH3 and SH4 had parameters to vary these weights in each ship type's .CFG file, so it should be a simple notepad fix. If no one's currently working n this I may give it a go this weekend. To get around the immersion-killer of seeing Libery ships in 1939 and Cimarron tankers in general (AFAIK they were USN only) I may also rename all merchants to something more generic. I doubt I could describe a Libery ship to a police sketch artist so I'll be none the wiser anyway. |
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