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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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Droping 10m in a depth charge attack can actualy save you from some damage. I generaly go a bit more than 10 as I don't want to come up short and catch a charge on the tower and lose a scope, 15-20m is general sufficant in my experiance. Another trick I have learned for dodging depth charges is when you know they have just gone right over the top of you kick your engens in to flank speed and turn 25-45 degrees. When you are in their screws they can't hear you so being quiet isn't an issue and the speed and course change coupled with diving if needed can cause them to miss entierly, just remember to cut engens and run silent after the manuver or things will get tricky again.
As for not geting found out in the first place I always fall back on Elmer Fud's brilliant advice: "Be very, very, quite. I Hunting Allies." That along with being where you can't easely be seen and you are set. |
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