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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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![]() Either people are too busy playing or they didn't notice any change from SH3/4, which is sad ![]() A submarine simulation should be almost like a stealth game. You pick up the right approach to your target evading the escort, fire your torpedoes and dive back to cover as fast as possible before the escorts throw depth charges at your last known position. Back in ww2 any sub crusing at slow speed under 120-150 meters of water was as good as inivisible. Sonar or not. That's why the allies invested a lot in acustic torpedoes and buoys. That's why hunter ships covered search patterns for 48hrs around the area where a sub was last seen or detected. The only way to catch them was when they had to surface for recharge and before they dived too deep...
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...Sinking deeper into the cold, dark oceans of life ![]() |
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