![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Feb 2010
Posts: 22
Downloads: 1
Uploads: 0
|
![]()
i was pretty much a sub ace in SH3, usually playing around 50% realism, manually targeting with help from the weapons officer and the eye in the sky. i figured i would have to adjust a bit for SH4 but its taking me about a dozen save/loads to line up a successful shot on a slow moving large merchant at under 1k away.
obviously my problem lies somewhere in target data gathering. im pretty confident with my ability to determine range and bow angle. but speed is a little more awkeward. im not really sure how it works. after identifying the target ill click the data tracker on and then determine range and angle, followed by speed. but when i click the little stopwatch button to determine speed i always get a message saying more data is needed in order to determine speed. i then immediately recheck range and bow angle and then speed again and ill get a speed reading. after all this ill take a look at the attack map and i can clearly tell that the shot will be off according to green line that shows where the torpedo will be travelling. Its so off that i dont even bother taking a shot. (its usually too far behind the target) so what i have to do at this point is manually adjust the speed making a guess based on the target ship's max speed. im getting pretty good at guessing speed but im getting tired of save/loading. and doing it this way feels really artificial. theres got to be a better way to do this. |
![]() |
![]() |
|
|