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Old 02-23-10, 04:37 PM   #9
jazman
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Quote:
Originally Posted by scrapser View Post
This inconvenient truth keeps bringing me back to the question of why software companies keep going down the mass market/mass appeal road for everything they publish. Why can't one of them recognize the gaming industry, like any industry, has a life of its own and will mature/has matured? The games I bought 20 years ago and the circumstances under which I bought them no longer exist but the marketing approach is pretty much the same...produce a title...make lots of copies...and sell to as many people as possible.

This is really dumb. I have matured and so has the industry. Time for something new. How about announcing the intent to produce a highly detailed submarine simulation that people will have to pay big bucks for? I spent $1100 dollars for a high quality wide screen computer monitor last spring. I love it. I would spend big bucks for an incredible submarine simulation as well (or any other sim platform) and I bet there are many others out there who would do the same...enough to make the venture viable and profitable.

It's really bizarre none of the software companies have tried this approach.
War in the Pacific - Admiral's Edition: $70. You should have heard the wailing and gnashing of teeth. It was utterly unconscionable for a company to do such a thing! And this is for a hard-core niche of wargaming. If you play WitP, you know exactly what I mean.

If you think the DRM wailing has been bad, just imagine if UBI said, "SH6 will be $100." It doesn't matter if they ship it with three Swedish super-models.
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