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Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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[Rel] Diesel startup sequence for FM Engine room - beta 1
Hi,
![]() ![]() ![]() ![]() After longs and longs hours tweaking "my" sound, here is the first beta version. So, this sound is JSGME ready, but before make a backup of the file : 'your SH3 main directory' (ie Silent Hunter 3)/data/sound/ submarine_surfacing.wav This beta version is a mix between my record of "Das Boot" engine startup sequence and the file submarine_surfacing.wav. Because this one is the "trigger". It will need a lot of tunes (more or less amplification, start position of the engine sequence in submarine_surfacing (the original one), etc, etc. At last but not the least, it will need a really fine tune job to be included in the beautiful Flatmonkey's 3D engine room, when these ones start. So, beta2 or final version will be realesed when Flatmonkey will provide his 3D diesels animated parts. Not before. After 1 hour testing, i just noticed that if you submerged and then, emerged at 0 knots, the sound is played two or three times. don't know why at this time. Your advices, observations, criticisms are welcome. ![]() EDIT 02/23/2010 Download here : http://www.mediafire.com/?5zmcyywynmd Now, i'm going to ![]() Regards, Ar Nahud II L'Excommunié Last edited by arnahud2; 02-22-10 at 02:15 PM. |
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