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Old 02-17-10, 09:15 PM   #11
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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The notion of support for the sake of support has gotten what, exactly?

People want u-boats? OK, guess it got that.

Did people really clamor for more fluff eyecandy, though? I'm all for USEFUL eyecandy, mind you. But interiors? Why anyone would hang their hat on interior nonsense is beyond me. How does that help during the required time compression? What USE is it? Do you need to open up floor plates and fix stuff yourself?

Eyecandy people want is better sea and weather. Better and more targets and escorts. Better AI. A realistic paradigm of player as skipper---concentrating on making the firing party better looking, interesting, and interactive would have made FAR more sense than making an engine room you can do NOTHING with other than look at (once, for a few seconds).

Bottom line is that this thing was gelled up before we ever knew for sure it was coming out. Responsiveness to those of us willing to buy just to support the series/genre? Zip.

Maybe someone will make a good age of sail game and I can play that instead (course they'll do the same and dumb down the sim aspects in favor of meaningless eyecandy, too, lol).
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