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Old 02-12-10, 09:55 PM   #1
nodlew
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Join Date: Dec 2009
Location: Virginia
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Default Some Issues Common (it seems) to all Megamods

The following are some problems I've had with SH4 1.5 and which seem to persist in every megamod for SH4 1.5, so maybe they are hard-coded--not fixable, but until I ask the experts, I'll never know.

#1

Playing an American Career, after ID-ing a target, I have to use the mouse to click through the Recognition Manual until I have found the identified ship. Unlike SH3 GWX, and unlike SH4 when playing as a U-Boot, I cannot just click on the ship name in the TDC and have my Rec Manual open to the correct page. There are a lot of ships in that Rec Manual now. All that clicking can actually be painful. If the Manual can't open to the proper page, how about a Keyboard button to flip through the Manual? I'd rather tap than click.

#2

Here is another thing which is apparently common to all mods and therefore either represents an unfix-able problem, or no problem except my failure to understand the device's function. In the Command Room there is a bulkhead with gauges on it. All of these gauges work correctly, but (or so it seems to me) the compass is screwy. The compass shows only the Cardinal Directions, N,S,E,W and it has an arrow pointer which indicates the direction of travel of my sub relative to those headings. But the arrow pointer seems backwards for East and West, although it points true to North and South. If I turn my sub to Due East, the pointer indicates Due West. It can't be that I'm looking at the wrong end of the pointer, since there is only one end. If I turn my sub to SW, the pointer points SE, and there is no way to correct for it except to consider SE as SW and vice versa.

There are plenty of compasses, but it irks me nonetheless.

#3

One other thing. It is not realistic that one should have to have a target framed in any of the scopes+TBT in order to use the Stadimeter. One should be able to pull down a split image of the open ocean and send a range and bearing to the TDC based on the mast height currently dialed into the TDC range finder (using Target Dial Fix) and the position of the scope\TBT. This is more than just a niggling realism issue. The quickest way to target a torpedo (set a specific gyro angle) is to point the scope and use the stadimeter to send a range and bearing to the TDC. When trying to "hip shoot" a target that is zig-zagging, often I have to turn off the Position Keeper, dial in a guess as to AOB, set target speed to zero since I am manually leading the target at close range, then point the scope at the area of ocean at which I expect the torpedo to intercept the target and lock in the bearing and range with the Stadimeter. As the Stadimeter works now, I have to point right at the target--have to have it in my crosshairs, or I cannot use the stadimeter--so I cannot point out ahead of it and input a lead. This is frustrating. Using the U-boat interface--KiUB--doing this kind of snap-shooting is the simplest thing in the world--the torpedoe's gyro angle is continuously updated as the attack scope pans. Furthermore--using the KiUB interface, one can use the German version of the Stadimeter without being locked onto or even having a target in the scope. So why can't we do the same with the American version?

Any comments knowledgeable, helpful, or otherwise will be read with interest.

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