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Old 02-10-10, 10:27 AM   #8
Armistead
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Join Date: Dec 2008
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You hit a Large Tanker with 4 torps and 30 He rounds and it didn't sink...?

Usually 3 doe's it for me, sometimes less. If it is loaded with fuel, one can blow the hell out of it. Sometimes it takes some time for ships to sink. Depending on mods or damage zones effect the way ships sink. Usually best to spread the damage. In some mods, but not sure about stock if you hit the same spot over and over, it doe's less damage. Like the first hit scores most the damage, so another hit in the same spot can do little.
Also helps to hit it in the engine area.

If you're playing stock...30 rounds of just HE would usually sink it alone. Other mods like natural sinking mechanics it can take a while, because it sinks more flooding. Hard to believe it didn't sink with 4 torps and 30 he rounds...You mentioned it crashed. It you're getting CTD's..somethings wrong, could be causing problems, but you need to get that worked out.
Maybe more info, version, drivers, specs, ect...and someone can help you with the CTD's.

Did it eventually sink? I like to save torps, so if I get one damaged and it stops, I'll wait a few hours to see if it goe's down.

You do have to lock on firing torps with auto. I don't think you can send a bearing with auto..but I may be wrong, but I think the controls are basically dead and the computer does all the figuring. Maybe you can adjust them, but I thought you couldn't use the controls in auto. You basically lock on and the arrow will light up...red is no shot, yellow is a poor chance of hit and green is a good setup.

With manual you don't have to lock if you use other shooting techniques. If you use the stad method, then you lock on to get range and send bearings, but you can unlock for finer tuned shooting.

Take time to look at all the shooting techniques in the skipper bag of tricks sticky thread at the top....it also has an auto targeting tutorial.
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