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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Bosun
![]() Join Date: Jun 2006
Location: Kentucky, USA
Posts: 62
Downloads: 0
Uploads: 0
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Hypothetically, how much would you pay for a U-boat sim that addressed all the recurring issues (lack of wolfpacks, dynamic campaign, historical accuracy, etc...) ?
Personally, I think an independent dev team could be successful by planning a true WW2 submarine simulation that was designed for the hardcore sub fan ONLY. I believe that trying to develop a true subSIM and stay within a budget that allows it to be sold to the masses at Walmart for $49.99 is unrealistic. Imagine if this dev team could narrow their target market to the "hardcore" sim crowd and perhaps even take input directly from the forums on this site? (Not that UBisoft hasn't, to some extent). Why not charge a premium price for a premium product, market it directly to the target audience, release a finished project but charge a monthly fee for membership that would allow multiplayer wolfpacks and access to add ons? Just food for thought!
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Only two types of ships in my Navy, submarines and targets! |
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