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Old 01-05-10, 06:17 AM   #13
flakmonkey
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Join Date: Jul 2006
Location: Staffordshire, Uk
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stuff to do today:
1.Bake lightmaps, computer is chugging away on that one now.

2. About a million little edits to the geometry, a quirk with sh3s engine, if you want an object to have hard edges you need to seperate off those faces, ie a cube with hard edges in sh3 would be 6 seperate objects, one for each face, if the cube were left as a single mesh sh3 would "soften" its normals giving it an odd appearance.

So thats what im going to be doing all day, oh and hopefully baking some of the physics driven animation from maya into keyframes...


+DD, in that animation, the whole engine is animated, it has a bit of vibration (not easy to see in that vid though) but for ease i thought for the game, of having only the animated push rods/rockers and loose the vibration of the whole block.
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Last edited by flakmonkey; 01-05-10 at 06:57 AM.
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