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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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map contacts is almost like cheating.
I cant bring myself to turn them on.. even if i DO have radar. Is it harder to hit ships without them? Yes, but only slightly. The real advantage of map contacts, is not really the hit or miss rate.. because i can hit equally well with them on or off. Its' the complete situational awarness that comes with map contacts that ruins it for me. there's no guess work. I can blindly wade into visual range of an enemy ship. And without any work at all i can look at the map to see exactly which way i need to turn to make an intercept, or if i even CAN make an intercept. whereas without map contacts... i have to work harder to make that decision. I have to observe them, figure out which way they're heading, and determine the best course of action. Hitting or missing is a moot point. Once on the intercept, map contacts is not that big of a deal. The in-game targeting tools are more than enough for a high % hit chance.. even if you don't know the targets course and speed yet. Though, knowing the exact values does help some hehe. In my early SH3/SH4 days, i was obsessed with accurate shooting. Figuring out methods and steps to take so that i hit near 100%. .ie Trying to plot the targets as accurately as i could and setting up perfectly 90 degrees etc etc. These days, i dont care about it all that much.. because its really not needed and is a waste of time. Whats more important is a good intercept. Get yourself into an optimal firing position (doesn't have to be EXACT!!!.. I use an AOB wheel to do it visually).. and then switch to the tools in the attack scope to figure out speed/course/AOB as you attack. You will hit near 100% of the time once you have a greater understanding of everything. |
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