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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: Dec 2009
Posts: 7
Downloads: 2
Uploads: 0
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Hi all. Been a reader of this forum for a couple years for help with SH3 and GWX but now I have a question that I cannot find the answer for - a technical / modding / compatibility question.
First, the key details. AMD Athlon 64 4000+ 2GB DDR RAM nVidia 9600GT 512MB (8250 drivers [3/27/09]) ![]() ![]() Steam version of SH3, 1.4b, with GWX 3.0. Just purchased a new Samsung LCD with native 2048x1152 resolution. How should I go about preferably getting a true 16:9 SH3 @ native resolution, or, if that's not possible, 1536x1152 (4:3 but should still have native-like clarity with black bars on the side)? Here's what I know: There was a fix where you put d3d9.cfg and .dll files in and run MS ACT (Application Compatibility Toolkit). Unfortunately the version of ACT MS now provides (v5.5) no longer works under XP SP2, only XP SP3 and newer. Looked around for an older version and found one at majorgeeks (v5.0), but the installer asks for .NET framework 1.1 persistently, and will not install, even though I have .NET 3.0. Didn't pursue that route any further. There is an available mod where you run a batch file instead of MS ACT. I DL'd it, but haven't run it yet, because I'm worried about possible incompatibilities with GWX 3.0. This option only gives me greater 4:3 capabilities. I know there is a "widescreen mod" floating around for SH3, but last I heard it had issues with some objects still being stretched, missing sun halos, etc. To summarize, my questions: Can I just run the batch file fix with the d3d9 files over GWX 3.0 without issues? If I do that, will it support the odd resolution 1536x1152? Is there any way get a 16:9 2048x1152 without graphical defects? |
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