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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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Hey all,
It seems the more I learn about sub vs. sub tactics, the harder a time I'm having balancing good tactics vs. good (and fast) TMA. I recently read an old thread in which it was stated that if two subs are tracking one another and one changes its LOS (from lead to lag or vice versa) that its range is about where the next bearing line crosses. I've tried this tracking AI subs and it definately works quite well. When I didn't have DEMON info (when a contact was too faint for a BB tracker), I used to switch my LOS to get a quick, rough solution. This worked, but I'm now realizing that, were I playing a good human player and not the AI, I would have basically just given him permission to shoot me. Thus recently I've stopped doing an LOS switch unless I have to or from lead to lag right before I fire. I've been having some luck making 30-90 degree changes in same LOS for TMA legs, but I've been having to pretty much guess speed. I've been finding that if the target zigs anytime before I have a damn good solution, I end up with a terrible range estimate. So, do any of you pros out there have any advice on obtaining a good, fast TMA on a target without DEMON data and without giving away my own range. |
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