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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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After countless sinking of enemy merchants I've grown tired with their complete lack of human response. Since so much trouble has gone into making our sub feel like machine controlled by a crew, I think that all ships in the game should preserve this feeling.
-Enemy crew getting killed by deck gun and AA gun fire or by torpedoes exploding near them. Especially the ones manning the guns! -Enemy crew leaving the open deck when they're under fire unless they're doing something. -Some indication of them fighting fires or pumping out water. -No more dancing in the flames. If a ship is burning, it's dead, period. Even if it requires a few more rounds to sink. Fire reaching certain parts of the ship should create explosions that make additional holes in the hull. -Command deck crew getting killed by direct fire to that area, rendering the ship less controllable (there are backup commands for rudder and engine below decks). -Crews abandon the ship when it becomes clear that it WILL sink, either by severe flooding, massive fire, or the command deck is destroyed. -Unarmed crews without escorts signaling you that their intention to surrender for inspection or sinking. -The option to signal a neutral or even enemy ship that you will not attack it and signal her to pick up survivors around it. -The option to option to "Search" enemy or neutral ships for cargo and requests to BdU for further orders. -The ability to hear their radio signals and if they're calling for help, intention of abandoning ship or reporting your position without reason (neutral ships). -Ability to report sinking on open frequencies, give directions or even supplies to life boats, picking op a small number of survivors, etc. Such chivalric actions should increase morale and respect among your crew and superiors (even though such actions had been prohibited after Laconia). http://www.independent.ie/national-n...s-1890213.html |
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