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Old 11-24-09, 09:47 PM   #9
flakmonkey
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Join Date: Jul 2006
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Ive been thinking the same thing, i think its down to sh5s lighting, although realtime shadows/lighting is better in sooo many ways it can look a little sterile compared to pre-calculated stuff (especially in still shots), sh3 is all lovely soft shadows which gives a great ambience even if it is all just a lightmap texture. Whereas sh5 looks to be all hard edged stencil shadows and quite a bright ambient light.

Its not really fair to judge based in pre-release shots, i have no doubt however it looks it`ll be an amazing feeling to walk through my sub and see the crew going about their daily routines.

Its probably a bit late in the day for engine changes but they could still go the route other engines like ue3 take which is to use realtime shadows on anything that moves and pre-calculated maps on static environmental objects, that way you can throw all sorts of lovlieness at the pre-calc stuff like ambient occlusion / global illumination etc and still have the benefit of dynamic character shadows.
 
And now for no particular reason heres some pretty sh3 shots...




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