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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
The Old Man
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So...
1. Combined sound from convoys should travel longer... checked. 2. DDs should have realistic number of DC... checked. 3. Depth charges should hinder passive detection... checked. But what about hiding inside a convoy and using wrecks as a sound screen? Ok I know that the sub has a specific noise that can be picked up even if it overlaps the sound of a merchant, but each knot of speed is important when dodging DDs and I doubt that any sound man could pick up a 2/3d's running sub on top of a flank running (and panicked) merchant. |
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