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Old 11-14-09, 11:34 PM   #15
Rockin Robbins
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Join Date: Mar 2007
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And consider this: no matter how "realistic" the game is by whatever standard you wish to use, WE are NOT realistic. With our 20/20 hindsight encyclopedic knowledge of World War II, we game the system, making perfectly realistic content into an arcade game silly season!

Knowing that our torpedoes will run 10' deep in the early war, we game the system, setting the dratted things on the surface. Knowing the magnetic sensors don't work, we shut 'em down when real captains risked their careers when they dared to do that.

Using the external camera or the event camera we watch the torpedo pass under the target and adjust. The real sub crew didn't know whether they missed ahead, behind or under, only that there was no boom. We can diagnose our shooting with great precision and apply remedies. Much of what they thought was happening just wasn't. Their adjustments made the problem worse.

We know for a fact that two properly placed torpedoes will hit almost exactly where we aim them and that they will sink our target. So we fire two per victim and move on efficiently. The real sub crews shot spreads of four so they could get a couple of hits. When they hit two shots they often had to follow up to close the deal.

Many, many targets were left damaged but not sunk. We get all pouty if we make three booms and the target stays on the surface. We even write nasty posts complaining about the damage model. Just about every target we hit goes down.

And the most ludicrous part of all: the real men in World War II hated being there. They were scared, they could die out there, there was no help if they were tagged and disabled. The happiest day of their lives was when they could leave the war. We love the game, aren't scared at all and charge around as if we could get blown to smithereens and just restart the game.......oh........actually we CAN do that, can't we?

The most unrealistic part of SH4 is US!
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