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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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I might've missed this in other posts so I want to make sure that the devs see this.
Ships in both SH3 and SH4 handle like X-wing fighters. Ships that stop and turn on a dime need to go... SH5 should allow realistic movement at least at higher difficulty settings. First of all, the engines require a LOT of coarsing into action. It can take full minutes to reverse engines from the Full Ahead setting. It takes miles of open sea to come to a full stop. If real ships behaved like the ones in the game, then we wouldn't have incidents like this one . Also, on a pretty decent modern ship, moving the rudder from port to starboard takes around 30 seconds. But for the ship to start turning it takes much longer. The inertia is imense. Just take a look at this very modern warship . A zigzaging ship moves almost in a straight line ![]() ![]() And there is one factor that really needs to be implemented in the game: WIND ![]() Also, the roll of the ships had a very nice amplitude, even in calm waters, but it was about twice as fast as ships normally encounter. Then there's the problem of wounded ships turning away from their sinking side, forcing the ship to list further. Actually, this has been discussed before and adressed in mods: why do ships sink in the first place? Because there is a certain ammount of weight (water) that they can take in before their total weight becomes greater than the buoyancy. It would be nice if the health bar of the ships would show this and not armor and hp or whatever ![]() ![]() |
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