SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-14-09, 05:50 AM   #1
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Drills to improve results

What I'd like to see is a way to have the crew do practise drills while on the way to the patrol zones. What I mean is, something to do en route rather than stare at the waves or fast forward.

Suppose you could (perhaps random chance) increase a department efficiency by running drills? Suppose each crew member in the department has a slim chance of improving experience with each drill?

I'm not saying a lot of time/visuals need be spent on this, but while en route a few dives, crash dives, emergency surfaces, gun drills, torpedo loading, repair parties, fire on board, engine overhaul, torpedo overhauls, man overboard, and sonar/radar tracking of friendly ships.

Each attempt could stand a chance of improving the department effectiveness and/or individual crew experience levels. More drills = more chances.

I hate to go on fast forward due to boredom.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.