![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Watch
![]() Join Date: Jan 2001
Posts: 16
Downloads: 0
Uploads: 0
|
![]()
Situations where the player sees better than his crew do not bother me, as long as the distance is realistic for conditions. We already have something similar with the hydrophone. The crew can be a little blind and a little deaf. If you want it done right, do it yourself.
![]() The Radar Warning, Active Radar, and Hydrophone should still be useful when visibility is less than perfect. The worse the "visual sensors" the more useful the others become. Treeburst155 out. |
![]() |
![]() |
|
|