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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Ok, I'm throwing this out there if anyone wants it I can e-mail it just PM me. I'm at work right now so I can make it available when I get home.
http://rapidshare.de/files/3478446/Spy-Sat.zip.html NEW Reduced traffic http://rapidshare.de/files/4775353/S...affic.zip.html I took the stock 1.4b RND Layer and modified the convoys only. Generally all I did was up the detection percentage and the time between spawns. I also added some surprises to one convoy. Basically you will see ALL convoys that are on the map close to real time. I can post a screen shot later showing the line of convoys traveling from Halifax to England and back. Once again this is totally unrealistic, I know. As I've posted before I get very little time to play, being in the military, so some days I just want to find the convoys and sink them. I will make it JSME compatible. There is a massive amount of realism mods for the hardcore gamers here. I play many of them when I have the time. This one is for the casual arcade style players who want to decimate one convoy after the other. Remember to only load this in port as it does change the RND layer in the campaign.
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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