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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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![]() Quote:
![]() There once was a DW wish list where i put exactly those features as wish #1 ![]() Maybe in a future version this will be implemented. IMHO those features play a key role and can't be denied, for the simple fact that the most of the time is spent in positioning ownship, playing the hide and seek game, wait for the best possible moment to engage your target ecc. ecc. All this takes a lot of time and if well done (IMHO) is 90% of the total efforts. Now i have the impression that it is much less that 90% but 20-30%, the restly 70-80% is - nail countermeasures position - cross fingers heavily - guess on ARMED/ NON ARMED based on visible torpedo trace history - cross fingers again - usually fail - restart from SOG. The weakness of the current fire control, combined with science fiction countermeasures, does IMHO shrink gaming enthusiasm greatly (at least for myself, and not only (see poll)). All this is ridicolous, as from what i read here, and from what one would reasonably expect too, the torp can do his job very very well... on his own, and we're not supposed to start TMA on threat's countermeasures ![]() ![]() |
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