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Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Outdated theme!
***************************************** Updated 17.12.2009 --------------------- Mod file DFa_UpDnRot_Flags_fin2.7z ... size ~17 MB. This mod (very simple mod) is for SH3 ver. 1.4b game with GWX 3.0 mod. This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors. This cumulative mod is contained two mods ... DFa_UpDnRotSMC_1.1 and FlagOnTurms. This mod is made for all human sub Turms for GWX 3.0 mod. In this mod we can control rotation, raising/lowering of DF antenna and raising/lowering of Flag on sub turms ... using new StateMachine Classes... and using next commands: 1) DF Antenna Raising and rotation beginning - keys Shift+V ... 2) DF Antenna Rotation stop and lowering - keys Ctrl+V ... 3) DF Antenna Rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth 4) Raising flag - keys Shift+F ... 5) Lowering flag - keys Ctrl+F ... Note: Commands Raising/Lowering flag work if the Watch Officer is on the bridge. ... In this version (Fin2) by default used SH4-Style Flags ... and are added random animations for imitation of search of DF antenna... and stock small errors for Turm2D_1 and Turm2D_2 are corrected ... ************************************************** *********************************** Installation: Using JSGME ... Unpack DFa_UpDnRot_Flags_fin2.7z file in MOD folder. To attach to game as last mod... In archive there is additional folder StockStyle_Flag, in it there are two folders (NormFLagAnim and SlowFLagAnim) with different speeds of animations of Stock-Style flags ... connect any as mod after the main (DFa_UpDnRot_Flags_fin2.7z) mod. ************************************************** *********************************** Special gratitude to respected Skwasjer. His S3D tool successfully expand (supplement) HexEditor. S3D accelerates editing of files content ... especially object-animation, flag mesh animations and StateMachine System files ... The visual control through S3D Viewer allows to place objects quickly ... and so on ... ************************************************** *********************************** Used terms (in *.eqp files): 1) GE_subFLG --> German Military Flag 2) GE_subCFLG --> German Civil Flag 3) GE_St_subFLG --> German Military Flag on stick 4) GE_St_subCFLG --> German Civil Flag on stick ************************************************** *********************************** Special note: For compatibility with single missions (in companies all OK), (here and there) i have applied flag with stick even if on turm there is flagspole ... and ... This mod is compatible with FM30_UpDown_final.7z mod. I convincingly recommend to use this mod with FM30_UpDown_final mod together! http://www.subsim.com/radioroom/showthread.php?t=155413 ------------------------------------------------------------------------------------------------------- Link: http://www.mediafire.com/file/om2kn4..._Flags_fin2.7z
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-24-12 at 04:54 AM. |
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