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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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![]() Quote:
With IC I'm already running at like 750MB of RAM just for SH3 to run. Fortunately with 1GB of RAM it's not been an issue yet. My load times are insanely long on my old setup though. And my Ti4200 may not be able to deal with the increased visibility. Probably the same reason why convoys are so small in the stock game. On my system going over 64x compression when near a convoy with 40+ ships is nearly impossible. I'm stuck at 64x or slower. It was laggy even at 64x when I tested a convoy with 60+ ships. In either case I eagerly await what you all turn up on this issue. I think it's as important as the single merchant reduction and convoy improvements. The 8km limit is simply a bust! ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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