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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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"It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update."
Yeah but during combat wouln't adrenalin kick in and make your crew focus on the task at hand? I don't think being tired would cut it with most sub commanders for an excuse. ![]() |
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