SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-14-09, 07:59 AM   #1
Mopy
Torpedoman
 
Join Date: Aug 2009
Posts: 118
Downloads: 4
Uploads: 0
Default GWX3 Torpedo range and fuse questions

Hi!

Just two questions about torpedo attacks if I may.

1) If I set the torp to fast, do I have to fire from further away to allow it to arm? Is there any available information in minimum ranges of T1's including the effect speed has on this?

2) If I use the magnetic instead of impact, is there any effect on chance of detonation based on speed, assuming all else is equal? i.e. say less chance of detonation or more chance of a premature detonation if set to fast rather than slow?

I had a looky around and keep finding helpful gems in the GWX manual, but this is something I haven't been able to find.

Thank you for any numbers you can provide

Thoroughly enjoying GWX too - I notice several people with team member sigs, so thank you to those involved for the experience. It has renewed my interest in the game which feels much richer now.
Mopy is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.