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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
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31 | 31.63% |
Simulator too complicated |
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20 | 20.41% |
Insufficent number of sub simmers |
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47 | 47.96% |
price too high |
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0 | 0% |
Voters: 98. You may not vote on this poll |
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#11 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
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In general, I would agree that lack of copy protection is a major reason that games do not sell well. But I don't think that it applies to DW.
I think that the game in itself is useless without the printed manual, and having it copied at a local copy shop is just as expensive, or more, than buying it here on this site. I think that Sonalysts are still making money with it. So even it you haven't bought the game, you probably want to buy the manual. However, I'll agree with you concerning the steep learning curve, and the manual does virtually nothing to solve this. You have to figure it out yourself, some way or other, and that's plain annoying. Even when buying a coffee maker, the manual doesn't explain how the thing works, but what I have to do when I want coffee. The DW manual works the other way round. As for the fun factor: I've stated it above that I don't play DW for fun. It's something other than that - call it enjoyment or satisfaction. I don't expect it to keep me at the edge of the seat for all the thrill. Rather, I like it when ID, TMA and all that work out and I can track and hunt down a sub. Flaws and all, DW is still second to none in that category. |
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