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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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This is what I have running on my system
RFB_v1.52_102408 RFB_v1.52_Patch_18Jan09 RFB_v1.52_RadarHotfix RSRDC_RFBv15_V420 RSRDC_V420_Patch2 RFB_German Audio Files DBSM_SH4 OpsMonsun_V705 Csengoi's EnemiesOfGermany OMv705_Patch1 The issue: I hit a Large modern composite right under the funnel. With an actual ship, the hit would have resulted in the ship either slowing down, or coming to a full stop, due to serious problems with the power plant. However, what happens in game is the torpedo hits, a hole is formed in the side of the ship...and the ships runs off...at 13 knots!!!! Despite the fact the seas are heavy I call BS, surface and start chasing it, with the deck gun hammering away. Completely un-realistic, but so is a mortally wounded ship running off at flank speed. After over an hour of zig zagging, at high speed with deck gun blazing, and one failed torpedo shot, the thing finally lurches to a stop. Sevaral minutes later it sinks, with no further gun action done after the ship started slowing. I dread engaging these ships because every damned one of them do this, unless they are cracked in half. Is there a mod that addresses this issue with these ships? It is very frustrating to get a perfectly placed hit and have to engage in a totally unrealistic gun battle. |
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