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Old 06-23-09, 05:52 PM   #1
Fizanko
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Join Date: Jun 2009
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Default LWAMI decoy efficiency

I am not really new to Dangerous Waters, but i am totally new to mods made for it .

Here is the situation :
In the mission editor i made a simple meeting battle between me in a Seawolf and +/- at 25nm 2 chinese subs.

In original Dangerous Waters, i detect and engage the enemy subs by firing then diving under the thermal layer while changing direction and after +/- 5 mk48 both subs are history, they didn't launched a single torpedo.
In the replay i can see that while few of the 5 torpedoes were evaded thanks to some chinese decoys, but they could not stop all of them and so the 2 enemy subs ended being hit and sunk.
Usual behaviour and expected result .

With LWAMI, i start the same test mission, and the difference in AI reaction is obvious, as they don't let me sink them in peace, they fire back, making the battle a bit less slow paced. Fortunately i manage to evade their torpedoes , and they manage to evade mine. Not a problem, i have more in stock... that they evade as well ?
After more than 10 torpedoes as i ceased to count, always no single enemy sub explosion.
Then one new mk48 finally managed to reach one of the 2 subs.

All this time i was evading their own torpedoes, finding a bit strange to be honest that i was managing to evade that much of them in a single battle, anyways at that time i put that on my good luck.

As the remaining enemy sub was always moving, i quickly noticed that it ended floating at +/- 3000 nm from my Seawolf, i launched more mk48 as soon as i was sure it was really there, and one of the mk48 was a successfull hit.

It was pretty intense to see the AI getting that aggressive with LWAMI, i enjoyed that part.
But the amount of torpedoes that i launched without hitting anything was a bit more of a concern to me.

After watching the replay, i could see what happened : the decoys launched by the chinese subs were incredibly efficient, to a point i never saw in the original DW.
And to be honest, even my own decoys were surprising me, as in original DW there would have been no way some of the decoys i launched would have saved my hull for that long.

So is it normal that decoys (both player and enemy) are that much efficient in LWAMI 3.09, or have i installed the mod wrongly ?
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