Quote:
Originally Posted by Molon Labe
That's exactly what I want. I think a tactical sim like DW should have a campaign engine that tracks events at the strategic/operational level--something like a fleet command interface or the campaign engine in Falcon 4.0. This would allow you to use the tactical sim to resolve combat actions generated by player actions on the strategic sim.
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The thing is that for some reason, everyone who makes a naval sim locks themselves into the idea that they HAVE to make it capable of modeling any naval conflict in the world. And it's true that one of the cool things about Harpoon is that it can do that. The last naval sim I remember that was built around a specific theatre was Microprose's Red Storm Rising. Falcon's engine is neat because it doesn't HAVE to use the North Korean campaign, but you have to do something to switch it. It loads a whole different database to support it. I wonder why they don't do a similar thing with a naval simulation.
The other thing I wish they'd do is figure out how to model the interaction of ground units and naval units better. I'd also really enjoy seeing some amphibious operations.