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Subsim Aviator
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SH3 Glossary of Terms
ALARM! an exclamation, usually shouted quite loudly when either in port or while sailing in waters of less than 20 meters depth.
ASDIC a song, comprised mostly of sharp tones followed by deep booms which is played during Kriegsmarine funerals. BALLAST TANKS Tanks aboard the boat which mysteriously fill with air during a submerged attack on a well escorted convoy in broad daylight. BAY OF BISCAY the Kriegsmarine version of Arlington national cemetery BLOW BALLAST A slang term for a debriefing in which a commander who sank 10,000 tons of enemy shipping reports that he sank 30,000 tons of enemy shipping. BOW a type of probe on the front of a U-boat used for detecting whether the sea bed is made of mud, sand, rock or a mixture of all three, see also ALARM! BDU the german abbreviation for Be More Aggressive. BOLD the emotion which overcomes young u-boat commanders when they get their first command assignment in 1943, bold quickly turns to fear or frustration BROADSIDE a situation which allows a u-boat commander to know beyond any doubt that the enemy is aware of his presence. CONTACT 1. A sighted ship or ships which are travelling 5 knots faster than your own maximum speed 2. A reported target that will take at least 5 days to reach at maximum speed, 3. A reported target that is 100 miles beyond your maximum range. DECKS AWASH the procedure followed immediately AFTER return to port, yet immediately BEFORE a jaunt to a local French whore house. Experienced sailors follow this procedure again upon returning from the local French whore house. ENIGMA A top secret British device used to give away a surfaced u-boats position FLANK SPEED an engine speed setting that generally equates to 5 knots slower than the targets speed. GREAT CIRCLE ROUTE a euphemism used to describe a route between two points in SH3 which would be shorter in real life, but is in fact many times longer than in real life. GROSS REGISTERED TONNAGE A ships registered displacement, subtract 25% during post patrol debriefings. KALEUN A decorative dummy that adorns the bridge of a u-boat. KEEL the area beneath a ship under which magnetic trigger torpedoes can safely pass without causing any damage to anything. LEUTNANT ZUR SEE A Kriegsmarine officer who is generally seeing the ocean for the first time. LOGBOOK A book aboard a u-boat used exclusively for recording aircraft sightings and crash dives. LUFTWAFFE A rare and often elusive breed of birds which travel in flocks of 2 or more. They can most often be spotted pointlessly circling areas devoid of enemy activity. METOX a decorative cross like device which attracts enemy aircraft. MINE a navigational device which rookie helmsmen home in on. PERISCOPE A devices used for viewing surface objects while the u-boat is submerged, invariably makes destroyers and frigates look like they are 2 miles away when in fact they are 300 meters away. PRESSURE HULL a thin metallic membrane that separates u-boat crews from certain death, often creaks and groans under the strain of pressure and is easily punctured by even the smallest caliber gunfire. SILENT RUNNING A condition aboard the boat in which one or more men invariably drop hammers or wrenches SPREAD a firing solution which results in four misses instead of the usual one. TORPEDOES- Long tubular devices used for storing bad gyros and or faulty warheads / trigger mechanisms. WAKE A long trail of water disturbance that guides aircraft to u-boats. WOLFPACK a glorious attack against a convoy made by massive submarine formations that SH3 players are always late for or are unable to locate.
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