SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-09-09, 03:32 AM   #7
Leandros
Seasoned Skipper
 
Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by hellR1de View Post
Hey everyone. New skipper here. Well, at least to SH3, because I've had all the Silent Hunter games for quite a while and it's not until recently that I started playing them, from the first one and making my way up.

Finally, I find boat hunting to be harder than in previous installments, because once you found one it always seems to be pretty elusive, sometimes, suddenly disapearing, even though the sonar man kept reporting contact as "closing" during the last few minutes. Very strange. Any hints on that would also be greatly appreciated.

Thanks in advance for any reply!
If your sonar guys are really tired they hear less. Switch them for fresh people. I usually give priority to sonar people for promotions and awards. This increase their efficiency and endurance. Also have more than minimum number of sonar people. The other category I prioritize is the torpedo people as their performance relates to the time of reloading. Which can be crucial when you are working with fat targets - convoys....
Leandros is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.