![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
|
![]()
The no anti-aliasing is always a PITA isn't it? Hard to make out masts without AA
![]() Using the ATI Catalyst CP: Anti-Aliasing: 24x Edge Detect. This is a frame rate killer, make sure your PC can handle it. With 8x Box, I get 120fps in port, 300-400fps at sea (including convoys). With 24x Edge Detect, I get 50-60fps in port, 200-300fps at sea (including convoys). As you can see, it only really matters in a port with lots of buildings, aircraft, and ships around. Adaptive Anti-Aliasing: For transparent textures. I don't notice much of any difference between performance and quality in SH3 for this setting, then again, is there anything transparent in SH3? Anisotropic Filtering: 16x Catalyst A.I.: Advanced Mipmap Detail Level: High Quality As stated above, the only major framerate difference I saw was when changing the anti-aliasing settings. Everything looks significantly better with the 24x Edge Detect filter than with the 8x Box filter, and my PC could handle it even in port so I went with it. --- PC Specs: CPU: AMD Phenom II X4 955 Black Edition (3.2GHz) Socket AM3 MoBo: ASUS M4A79T Deluxe AMD 790FX chipset RAM: OCZ SpecOps 4GB DDR3 1600MHz GPU: XFX ATI Radeon HD 4890 Xtreme, 1GB 256-bit PCI-E 2.0 DirectX 10.1, DDR5 Core Clock: 875MHz, Memory Clock: 3.9GHz Last edited by Kptlt. Siegmann; 06-03-09 at 01:32 PM. |
![]() |
![]() |
|
|