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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sailor man
![]() Join Date: Sep 2006
Posts: 44
Downloads: 3
Uploads: 0
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Think along the lines of SH3 Commander, but not nearly as pretty or advanced. Some ground rules to help me prevent burnout and to save you from being flamed by me:
0. To clarify the stuff below: I'm not looking for trouble. I'm just saying up front that I'm not going to stand for all that much of it. 1. This is strictly a free-time project, and I've already got a good number of those plus a full-time job. I am not guaranteeing that I'll actually get anything at all done on this, and if I get more than a few hours a week in you can count it as a small miracle. 2. It's my way or the highway. If you feel like moaning about lack of pace or features, you can go start your own project. 2a. I will not tolerate unfavorable comparisons to other projects with similar purposes. Go post something positive in their thread and stop cluttering up mine. 2b. If I don't have your support, I am not obliged to treat you nicely. 2c. Even if I do I'm not obliged to treat you nicely. 3. Don't expect anything more than a reasonably neat little this-is-what-you-sunk-and-where tool and you won't be disappointed. On to things I'm aiming for eventually: 1. Sinking times/locations/ship types/(possibly) ship names, per patrol and per career. 2. A map display of the above. Maybe zoomable. Maybe not. 3. Tracking fired torpedoes by hits/duds/misses, and attempting to group them by time into attacks. 4. Possibly a map display of the above. 5. Simple date-based in-port scuttlebutt. As for when I'll have something out: when it's ready. If you can't handle a wait, then first I question why you're playing subsims and second I'd advise you to leave now. :P Last edited by SleightOfHand; 05-29-09 at 03:00 PM. |
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