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Old 05-10-09, 10:09 AM   #11
LoBlo
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Quote:
Originally Posted by jmr View Post
^^^
The old subsim, Fast Attack simulates that nicely. There's no picture of the drawn plot shown in that review but based on your input, Rip, it functions just as you described. What I never understood was how in the hell did you find a good solution on a track. It seems like there could be an infinite number of course/speed solutions you can find using your speed strips.
[*nostalgic*] .I miss the good old days of fast attack
"Con, FireControl, weapon reattack on port side.... Weapon Acquired!"

I wish that DW used that sort of active voice feedback for weapons. Its more realistic.

Quote:
Originally Posted by Rip
The best thing for maintaining a tactical awareness IMHO was the Geoplot. Basically a table that had a mechanical light (we called the bug) that moved around the table based on ownships course/speed.

We would use a ruler attached to an arm on the table to draw bearing lines onto the paper placed on top of the table. The plot coordinator (one of the jobs I did) would then lay down various solution possibilities using rulers calibrated to different speeds.

After changing courses and speeds some solutions would be eliminted until the actual solution would remain. Even with all the fancy computers this tool was very popular with the most talented of the OODs.
Thanks for the insight. Does that mean that the ubiquitous Computer "Tracker" that Fast Attack and DW uses to magically track the target for the FC bearings was really just a guy shouting out bearing lines at standard intervals?
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