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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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Whos knows? I have given up on these sims for other reasons than just the sonar issue. Seriously, how does my clunker of a diesel boat pick up sonar contacts 10 miles out almost constantly and classifies the distinction between a merchant and warship, they give the bearing, speed and whether or not the contact is closing or moving away. But NOOOOO, my Seawolf autocrew cannot do what a WW2 boat can do? In 1981 in the Med. My boat was awarded the "hook em" award. This was a naval award for given to the Archerfish for tracking an early Kilo class boat for weeks. Yep! The ultra quiet Kilo that everyone balks about was no match acoustically for a 637 class submarine. I know that we cannot have actual classified material divulged, but IMO DW and SC are not even in the ball park. Funny enough I think the old 688i sim is more accurate as far as sonar capabilities are concerned.
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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