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Old 03-11-09, 11:21 PM   #1
Webster
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Default [REL] Webster's Ship Draft & Manuvering Fix for v1.5

Webster's Ship Draft & Manuvering Fix for v1.5
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general info:

i made this mod to eliminate the way surface ships in the game (mainly the destroyers) can take off from a dry stop like drag racers or how they can stop on a dime or zip backwards and forwards without even hesitating for a second. the purpose of this mod is to add inertia to ships and reduce acceleration times to get more realistic looking movements from all surface ships. its not perfect but its as close as i can get without it effecting the way the game looks and feels in the way its played.

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about the mod:

(manuvering fixes)

i made changes to stop the lifeboats from zipping around like chickens with their heads cut off. they now move more slowly and dont move very far, unlike ijn the stock game where they sometimes move the same speed as my sub is going lol. this lifeboat fix is also available by itself as a stand alone fix on my filefront page.

i adjusted the way surface ships will react to the waves so they no longer bob around so much and should ride more stable in large waves like in real life. im not saying its perfect but they now act like they have weight to them and cut into the waves a little more.

i made some adjustments to the power levels of all surface ships so this means they are frequently changing speeds from manuvers and you will have to adjust your torpedo solutions or make sure they are not changing speed to avoid missing them.

long story short, if you are detected and they are zig zaging you better be close to them when you fire or save your torpedos for a better target because you will miss.

all surface ships will now speed up and slow down much slower than they did in the stock game and they will lose some speed in heavy seas or when turning and evading. they still stop much too quickly IMO but now it should be harder for them to stop forward movements as quickly.

surface ships havent been neutered in any way, but they will act somewhat more realistically looking as far as accelerating and stopping.

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draft fixes:

i included the changed sim files from my "WEBSTER's Ship Draft Fix for v1.5" it will fix some incorrect ship draft heights in the stock game for the following ships and subs:


(American)

DD clemson, BB north carolina, BB iowa,
victory cargo, liberty cargo, troop transport, all US subs

(japan)

CL naka, CA furutaka, CV hiryu, CV shokaku,
large composite merchant, small composite merchant, Sen Toku (I-400), and the midget sub (Ko Hyoteki)

(german subs)

i corrected draft heights for both the 9D2 U-boat and the U-boat 18 (walther)


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crush depth fixes:

i included updated cfg files for all subs with accurately corrected data (according to wikipedia anyway) for crush depths, and all the rest of the data in the cfg files. this will fix all the incorrect crush depths used on all US subs in the stock game.

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install info:

it is jsgme ready, just unzip and open the "Webster's Ship Draft & Manuvering Fix for v1.5" folder, then copy the "Webster's Ship Draft & Manuvering Fix" folder found there into jsgme.


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disclaimer:

i tried to make all surface ships act more realistic in the game but i wasnt able to do that because there are limits to what you can do with the game files so i had to compromise between speeds vs the AI controlled manuverability and this was as much as i felt i could get acceleration speeds to slow down without it effecting the way the game looks and feels in the way its played. i did my best and im pretty happy with the results, thats about all i can say about it.

this mod was based on the work done by Phillip Thompson for his SH3 Ships mod that has now been taken over and conhtinued by H.sie.

i need to thank both of them for all the helpfull information they provided to me. i also wish to thank everyone involved in helping test the 3 beta versions of this mod.

Webster



UPDATE AND IMPORTANT NOTICE !

THE MOD WAS PULLED DOWN AGAIN FOR AN IMPORTANT UPDATE DUE TO A SOUND ISSUE WHERE YOU COUNLDNT HEAR MERCHANTS GOING ABOUT 3kts THERE IS A FIX FOR THIS AND I AM ADDING IT TO THE MOD BEFORE I REPOST IT.

ANYONE NEEDING THE SOUND FIX TO PATCH THE MANUVERING MOD THEY ARE USING NOW CAN GET IT HERE: http://www.subsim.com/radioroo...s.php?do=file&id=784


as a side note i have had many requests to take out the sub draft and crush depth fix and keep this mod strickly as a manuvering fix and ship draft fix only so that is what i will do. i will remove the subs part of the draft fix and anyone wanting that can add my soon to be released sub draft & crush depth fix mod to put it back in.

Last edited by Webster; 03-29-09 at 01:00 PM.
 
 


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