SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-08-09, 10:13 AM   #1
Joe's #2 son
Watch
 
Join Date: Mar 2009
Posts: 15
Downloads: 131
Uploads: 0
Default Binoculars

Hello everyone. Although I've been playing SH3 for awhile and reading this excellent forum, this will be my first post. I'm playing GWX 3.0, and I know they took the bearings off the binoculars. I find myself using the uzo way too much and finding the bridge-then-binoculars method very hard in the dark. In simple terms, is there a way to restore the bearings. ( I can copy files from another computer). This may seem like a unusual idea, but if it could be possible to substitute only basic relative compass headings, such as SSE, SE, ... instead of bearings, or just every 45 or 22 1/2 degrees of bearing, it would make it easier to figure out the direction your viewing the moment you hit the B key so you can swing the binoculars to the desired area to scan. Tragically, I lack all gray matter when it comes modding and can only hope "on the kindness of strangers". Also, I have to ask if I am missing something about binoculars usage because every so often when reading the forum I have one of those "Oh wow, I didn,t know that" moments that add to the game. Thank you.
Joe's #2 son is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.