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Old 03-07-09, 01:35 PM   #11
peabody
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Quote:
Originally Posted by Platapus
Does SH4 actually model whether the ship's crew can see the torpedo wake and have the AI react?
Agree with RR from my little bit of experience. Just last night I was testing a theory I had with mission editor and two stationary ships (not docked, just speed 0) and needed sink them to test the "trigger and event". Just before the torpedoes got to the Tanker, he sailed away and they went right behind him.
The ships didn't move when I raised the scope, didn't move when I fired but moved just about the time they should be able to see them. Possibly a distance programmed in for sighting torpedoes? I have had a ship turn away when raising the scope if I was close, like in the middle of a convoy or task force.

Just a side note, I found the "Chicken ship" in SH4. I don't know why it is different but the North Hampton will "head for the hills" when the fun begins. I know the ships should scatter and zipzag. But while all the other ships are doing this the North Hampton is on a bee-line for the other side of the ocean. Other than a DD I think it is the hardest ship to hit. (or course we are doing the IJN Campaign, that's why I'm shooting at it)

Peabody
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