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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Navy Seal
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Yes, the more people working on the ship physics part of the game the better, because this is one area that isn't talked about much, but the floating top fuel dragsters really have a negative impact on our game. There is no way, for instance, that shooting a perfect 90º torpedo track angle shot from 1200 yards that the sleeping DD could get underway in time to avoid your shot. It happens in the game routinely. (workaround, shoot at the bow)
I'm going on vacation through Sunday to the Orange Blossom Special Star Party near Dade City Florida, where I will again follow my recent procedure of not taking my own telescope, looking through everyone else's instead (that's MUCH more fun and I actually learn something ![]() ![]() During one star party ten years ago a friend and I cooked up a fake eyepiece, which was really a slide viewer with a slide of the horsehead nebula in it. Now that sucker is so dim that unless you point at it with a 20" telescope, you're not going to see it. We would walk up to a 6" scope and ask to use it for a second to try out a new eyepiece we bought. Cliff would plug in the Horsehead Eyepiece and say "Hmmmph. Looks pretty good Steve. Check this out. I'd say," Hey, I've never seen the horsehead in a 6" scope. It's pretty clear here." By this time the poor scope owner is having seizures wanting to see. He can't believe his eyes when he steps up to the eyepiece (seeing the horsehead nebula is the amateur astronomer's version of sinking the Yamato IF there were only one Yamato ![]() Enough of that! I'll be glad to test this thing after I return. Good show WEBSTER!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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