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Old 02-23-09, 08:42 PM   #11
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Quote:
Originally Posted by Starforce2
what do you mean by sluggish? Rate of fire or the spin rate of the turret? And is that a problem with the AI or when you the player are manning the gun? Heck, I can bring a deck gun of an american sub to bear on an H8k. Came close to hitting one...besides, from what I hear, most players don't mess with planes. The guns on the stock I-14 would still be fun to have, after all, I can sink a small old engine aft with my 40mm AA gun on the american sub, so just unsing it to blast up small merchants would be cool. Maybe not consider it a priority but please do consider the stock configuration. Hoenstly, I wish I could help yea, as I've been poking around with some files and I think I can figure out some things but I'm not quite there yet. (Being able to change available guns on a sub for instance..I think I can do that)
There is an AI Sen Toku available here somewhere for download. To make an AI sub actually go anywhere it needs to be a ship, not a sub. My suggestion to you would be to do a search for Mikhayls tutorial on cloning a sub. Download Silent 3ditor if you don't have it and do Mikhayls tutorial. It will give you some good info about how the different files link together while you are doing it. Then you will have a sub you can mess aroung with and not affect the subs in the game.
By slow he is talking the turn rate which needs to be increased dramatically otherwise you are bombed before the guns are pointed in the right direction.

Peabody
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