![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
![]() ![]() ![]() ![]() |
156 | 20.72% |
Version 2 |
![]() ![]() ![]() ![]() |
79 | 10.49% |
Version 3 |
![]() ![]() ![]() ![]() |
29 | 3.85% |
Version 4 |
![]() ![]() ![]() ![]() |
77 | 10.23% |
All of them |
![]() ![]() ![]() ![]() |
490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#9 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]()
I was just playing GWX 3,0 and I noticed that some ships have lighted rooms and portholes. But as far as I know/seen no SH4 ships have lights other than search lights! Does anyone know how I would go about giving both playable and AI ships light?
By the way, I did a patrol with one of my raiders 2 days ago and did horrible, DO NOT attack a North Carolina class BB with a raider!!!! It will not end well ![]() ![]() ![]() I did even get to target it with my guns or torpes!! ![]() |
![]() |
![]() |
|
|