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Old 02-18-09, 08:29 PM   #13
peabody
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Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by vtccgolf
AVGWarhawk...my wife would tell you that there is plenty of things that I do that would truly "amaze" anyone (all married men reading this will know that this is code for all the stupid things we do). I quote: "Oh honey...THAT's just so amazing! How long do you plan on doing THAT?"

My main TC usage while multi-tasking involves that long truck back to Pearl or Fremantle...especially since I am limited to 512X. Usually, these routes are clear of the enemy. I am still wondering what a small gun boat was doing in the middle of the Pacific. I am going to check the defrag and cut back on the background programs. Since I run Vista, I have to be careful what I install so the gods of Microsoft don't rain down thunder on my desktop. I am going to bump up that video card before StarCraft 2 hits the shelves.

Peabody...just a couple things you mentioned that I didn't mention. My rig has a FSB of 1066Mhz and the RAM is a PC2-6400 DDR2 SDRAM.

One last question for everyone. I love to hit the harbors since that's where the large tankers like to hang out. And Kobe...holy cow! Both Yamatos and several carriers! Anyway, is there a MOD out there that would cause these ships to get underway under fire? It's easy tonnage with them sitting there, but that gets old quick.

Thanks guys! Love the warm welcome!
Ship that are placed at a dock will get under way when shot at if they are not checked as "docked" in the files. If they are put in, as some are, with 0 for speed but not "docked" they will move.

If you have those specs on your computer and you get a max of 512X then it is the multitasking or Vista using up your resources, not the ships you sank.

And I also forgot to say welcome!

Peabody
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