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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Not sure they will show over 1000 metres
Tis hardcoded somewhere I expect It MAY work Smutje What I am trying to say is When you click on the part of the ship you want to hit ( if you are under 1000m ) thats where the torp should go with or without the ID manual boxes However When you click say on the propulsion of lets say the Liberty Sh3 uses these co ordinates on the cfg Name1=Propulsion Area1=58,5,30,18 Now the Liberty is 147m long The M09 ( one of Iambecomes fleet ) is made from the Liberty BUT is only 88m long On the cfg are the same co ordinates Name1=Propulsion Area1=58,5,30,18 So if you was to click on the propulsion and fire your torp it may well miss the stern of the ship completely as those figures are outside of the ships model So it may work on some ships but not others And IIRC during the build of GWX 2 rezoning was done to some ships to improve the damage model So again even if you aim at the fuel bunker Name4=Fuel Bunkers Area4=261,13,30,18 The zone that was there may have moved so you wont get the big explosion you were expecting Does that make sense ??? |
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