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Old 01-08-09, 03:52 PM   #7
bigboywooly
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Join Date: Apr 2006
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Not sure they will show over 1000 metres
Tis hardcoded somewhere I expect

It MAY work Smutje

What I am trying to say is
When you click on the part of the ship you want to hit ( if you are under 1000m ) thats where the torp should go with or without the ID manual boxes

However
When you click say on the propulsion of lets say the Liberty
Sh3 uses these co ordinates on the cfg

Name1=Propulsion
Area1=58,5,30,18

Now the Liberty is 147m long

The M09 ( one of Iambecomes fleet ) is made from the Liberty BUT is only 88m long
On the cfg are the same co ordinates
Name1=Propulsion
Area1=58,5,30,18

So if you was to click on the propulsion and fire your torp it may well miss the stern of the ship completely as those figures are outside of the ships model

So it may work on some ships but not others
And IIRC during the build of GWX 2 rezoning was done to some ships to improve the damage model
So again even if you aim at the fuel bunker
Name4=Fuel Bunkers
Area4=261,13,30,18

The zone that was there may have moved so you wont get the big explosion you were expecting

Does that make sense ???
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