SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-25-08, 10:07 PM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default GWX3.0 and Marhk's Ocean MADNESS v2?

I'm in the process of dl'ing GWX3.0 now. While I'm waiting I was reviewing some of my non-GWX mods to see if any glaring incompatibilities might jump out. After reading about (and seeing the screenshots of) the fantastic looking GWX3.0 improvement in water rendering, I'm wondering if Marhk's Ocean MADNESS v2 will interfere with it? I use the mod to lighten up the environment...I just can't figure a full moon in the sky and STILL not being able to see anything at night? It seemed to work well with GWX2.1 but with 3.0's obvious improvements to the environment (thanks OLC!) I'm checking first before I use Marhk's Ocean MADNESS v2.
prowler3 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.