Quote:
Originally Posted by Blacklight
I believe that there is an experiment underway to create a dynamic map for DW. Of course it's not the ENTIRE ocean like in SHIII, but it's not bad. It's more fun MP than Single player though. They have a pretty darn dynamic mission for the download. Be sure to read the docs included with it before playing it.
See this thread:
http://www.subsim.com/radioroom/showthread.php?t=107019
Where DW really shines is Multiplayer games. 
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While that mission is quite good and is dynamic enough that it should play out differently each time, it's still a tactical scenario... not the total war campaign that the previous poster had in mind.
While it's theoretically possible that you could create a whole multiplayer campaign in DW in a single mission, it would be impractical to play because of the transit distances requires without the use of time lapse; also consider the rate of disconnects and CTDs with no way from dropped players to log back on.
If you want DW to represent a campaign, the only way to do it that approaches being practical, is to have a human being manage the big picture and create DW matches that are representative of the tactical battles the big picture leads to.