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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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![]() Quote:
Actually, I din't even see olc's new version.. the v204d is compatible up to olc's ubermod 2.1, I guess, until I check 2.2 out, but I think it will still be compatible. v204d is compatible the same way also but some things may look strange. NEW! I just saw olc's 2.2, he split the mod into separate parts. So, basically it's 2.1, if I understood correctly. But I don't know what is "optional extra".. So, oil explosions hit the computer hard. Well, your specifications exceed mine.:rotfl: That means I am doing a mod for a computer not mine. ![]() ![]() Ok, heres a quick fix for avoiding those explosions, just erase mine zones.cfg(located in data folder) and use original gwx 2.1. Can you please try it then? With that air raid, please. That happens when you come back to port, right? As far for the supermans flying above the water about few centimeters. Didn't nottice it so far. Was it on rough sea? My knowledge about that(from lifeboats readme) is that sh3 engine doesn't simulate well rough sea conditions for debris. If on calm sea, honestly didn't see it. "For the same reason, I use the version without bodys in the water of Rubini's Lifeboats." I don't follow you there, I am sorry. Your english is not bad, if I may say so as I am not anglosaxon and my english kinda trails, but I don't "read" you there. Thanks for the wishes and for feedback, I'll try to be polite. It's hard for me :rotfl: . Cheers! p.s. I asked about that mod, flags and pennants, but noone answered.. |
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