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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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#31 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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Well I think I've sorted my scrambled DW installation to enable a dive or two with the new Playtest.
I gotta say the Mk2 UUV is crucial so at the outset I'm looking at its performance in tracking incoming torps and its range ability to contribute to passive cross bearing fixes. Second only to that is the persistence of torps to burn-through spoofing CMs and their ability to regain the track/s post spoofing. Dickensian * translation for our NY wizard - 1. What ranges will UUV track incoming /surface/subs ? 2. Will torps be easily spoofed ? * Just a little sarcasm LW ! ![]() ![]() ![]() ![]()
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